FreeStyle 101: Edge Types

Correction: The “Face Smoothness” Edge Detection Options when ticked will cause FreeStyle to include Z pass & Normal pass data in view map creation, this produces smoother line. When not ticked, FreeStyle will exclusively use mesh data for view map calculation. [Just confirmed this with T.K.]

FreeStyle related updates:

FreeStyle Introductory Tutorial | FreeStyle Tips

6 thoughts on “FreeStyle 101: Edge Types

  1. Thanks so much for these! I had always been dependent upon Freestyle’s Python Scripts to get any effect, but those are obviously limited. I created some Batman characters and I wanted them to look like the old cartoon, and only these tutorials helped me achieve this. So thanks and God bless!

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